Wear OS now supports hardware-accelerated watch faces for ‘smoother animations’

While Android 11 for phones and tablets is relied upon to dispatch in Q3, Wear OS is as yet running Android 9 Pie. All things considered, the wearable stage is as yet getting refreshes with watch faces now ready to exploit equipment speeding up.

Hardware increasing speed lets watch faces render at a higher casing rate with smoother animations and changes. Google says “these benefits are self-evident” for end clients.

Off camera, Wear OS applications as of now exploit equipment quickened designs rendering, yet watch faces are actualized utilizing canvasses. Google a month ago refreshed the Wearable Support Library (version 2.7.0) to let engineers demand an equipment quickened canvas.

This additionally gives more UI execution information by empowering Debug GPU profiling under Settings > Developer choices.

This component is just accessible on Wear OS gadgets that run Android 9 or later. Designers can avoid more established watches.

Google cautions that “hardware acceleration can greatly lower the battery life of a device” whenever executed on watch faces with long-running activitys, or those that attract each edge.

Including Wear OS support for hardware-accelerated watch faces is up to engineers with Google enumerating what’s required and best practices.

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